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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Audio Summit: Challenges and Opportunities in Designing and Developing Audio Tools

Jorge Garcia  (Software Engineer, Electronic Arts)

Location: Room 3002, West Hall

Date: Tuesday, March 19

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

This talk offers valuable insights into the design and development of audio tools, showcasing the importance of user-centered approaches, collaboration, and iterative processes in creating tools that enhance the productivity and creativity of sound designers and content creators. The talk emphasizes the iterative nature of tool development, where user feedback and collaboration play a vital role in refining the tool's functionality and workflows. It highlights the importance of continuously adapting and improving tools based on user experiences to maximize productivity and creativity. Additionally, some arguments for showing the value of investing more in audio tools are presented.


Attendees will learn about the process of designing and developing effective tools that fulfill the needs of sound designers and other content creators working on game projects. Real-world examples and references to state-of-the-art technologies, as well as some of the challenges and opportunities when designing audio tools will be presented.

Intended Audience

The intended audience for this talk is audio programmers, audio engineers, sound designers, technical sound designers or any game developers interested in designing and improving audio workflows, tools, and pipelines for games development. The talk will also offer practical insights and technical considerations for both novice and experienced tools developers.

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