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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Building a User and Developer Friendly Cross-DCC Animation Pipeline

Fleming Lin  (Senior Technical Artist, LIGHTSPEED STUDIOS)

Location: Room 2014, West Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

This session provides insights into the technical artist team’s development of a lightweight, highly reusable and artist-and-developer-friendly Cross-DCC animation pipeline. Fleming Lin from LIGHTSPEED STUDIOS will introduce two key pipeline frameworks: Protostar and NodeZoo. The presentation includes a demonstration of versioning strategies, data-driven rig generation, and the implementation of universal toolkits tailored to diverse projects at LIGHTSPEED STUDIOS.


Attendees will learn about the advantages of constructing a DCC-agnostic pipeline, while addressing solutions to common challenges.

Intended Audience

This session is tailored for technical artists, technical directors, and technical animators with an interest in developing DCC tools, building rigs, and establishing their own pipelines.

Connecting the Global Game Development Community

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