GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Diablo IV': The Art of Open World Sanctuary

Mahreen Fatima  (Senior Environment Artist, Blizzard Entertainment)

Sam Gao  (Senior Environment Artist, Blizzard Entertainment)

Justin Whitehead  (Associate Material Artist, Environments, Blizzard Entertainment)

Location: Room 2005, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

How do you approach creating an open world Sanctuary for Diablo IV? This session walks through the Environment Art development process for Exterior Art—including an overview of Environment Art Direction pillars, Level Art, Architecture, and Materials. The artists talk about processes and challenges unique to Diablo IV, such as developing for an isometric camera, performance considerations, and establishing cohesion throughout a sprawling open world.


Attendees will learn Diablo IV's Environment Art's team's response to the challenge of creating open world: Taking the huge environment art responsibility and dividing it into pieces that individuals can specialize into and own–creating sub-disciplines such as Foliage Art, Architecture, Materials, and Level Art. Attendees will gain a deeper understanding of these sub-disciplines and how they collaborate through the lens of Diablo IV's environment art direction. Finally, they will gain perspective on Diablo IV's solutions to working with such a large and highly skilled team distributed across timezones and countries.

Intended Audience

This is for anyone interested in learning more about AAA Environment Art production or the Art Direction and development process of the Environment Art of Diablo IV's open-world.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon