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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

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Diarkis, Inc., The Team Behind 'TEKKEN 8' Online Network System (Presented by Diarkis)

Nobuyori Takahashi  (CEO, Diarkis)

Katsuhiro Harada  (Executive Game Director / Chief Producer, Bandai Namco Studios Inc.)

Shintaro Kawahara  (Senior Technical Director, Bandai Namco Entertainment Inc.)

Shigeo Nakano  (Director & Manager, Bandai Namco Studios Inc.)

Location: Room 2024, West Hall

Date: Thursday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Vault Recording: Video

Audience Level: All


Introducing Diarkis, Inc.(*) and its network middleware that empowers TEKKEN 8(**)'s matchmaking and battles over network (peer-to-peer and relay).
We will follow the footsteps of TEKKEN series' network system evolution and look at the synergies between Diarkis, Inc. and TEKKEN 8.
Lastly, we will be discussing how Diarkis, Inc. and TEKKEN see the future of online game development and its technology.

(*) Based in Tokyo, Japan, we develop network middleware for online games and other network driven applications.

TEKKEN™8 & ©Bandai Namco Entertainment Inc.
TEKKEN™Series & ©Bandai Namco Entertainment Inc.


* To learn how Diarkis, Inc. and its middleware may help online game development
* To learn what Diarkis, Inc. team empowered TEKKEN 8
* To learn the history behind TEKKEN 8 and its predecessor's efforts on online network system

TEKKEN™8 & ©Bandai Namco Entertainment Inc.
TEKKEN™Series & ©Bandai Namco Entertainment Inc.

Intended Audience

* Game Developers
* Game Publishers
* Game Directors

Connecting the Global Game Development Community

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