GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: A VR Comfortable Car Chase? Motion Comfort in 'I Expect You to Die 3'

Chance Lytle  (Advanced Game Designer, Schell Games)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Virtual reality games with player motion are getting more and more popular. Meanwhile, the I Expect You To Die franchise has been a staple of seated, comfortable VR since 2016. The three-quel IEYTD3 bridges this gap with action-packed set pieces players expect from spy stories. This talk details how the team at Schell Games fulfills the fantasy of a car chase without alienating their core players—or worse, making them motion sick. It walks through challenges and assumptions of motion comfort in alpha, corresponding solutions in beta, and describes best practices found along the way.


Attendees will learn common pitfalls and corresponding solutions of developing motion intense VR games by walking through a car chase level from IEYTD3. They will also hear how specific decisions were informed by I Expect You To Die's history as a comfortable franchise.

Intended Audience

The intended audience is those interested in VR games with simulated motion, the intersection of accessibility and motion comfort, and the history and design of the I Expect You To Die franchise.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon