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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Art Directing Mixed Reality: The Art of 'Starship Home'

Ashley Pinnick  (Art Director, Creature)

Location: Room 301, South Hall

Date: Monday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Art direction for mixed reality games comes with its own set of unique challenges. While there is significant overlap with VR experiences, the introduction of a Player's physical space as part of the game world creates a new collection of constraints and opportunities. Adapted from excerpts from the style guide used for the development of Starship Home, this talk will share how we approached creating a visually striking, creatively enriching game tailored to mixed reality's best qualities. Whether you're an art director or game artist working on your first MR title or simply interested in the intersection of art and emerging technology, you will gain practical insights and inspiration to apply to your own projects.


Attendees will learn problem-solving approaches for creating beautiful, shippable art for mixed reality games, with a particular focus on guiding principles, visual style, cohesion between physical and virtual worlds.

Intended Audience

This talk is for anyone interested in art direction, stylized art and the problem solving process involved in art direction for games targeting bleeding edge hardware. Existing knowledge of 3D content creation and virtual reality development constraints is helpful but not required for this session.

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