GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Developing Action-Packed Multiplayer Gameplay for Mobile AR

Sarah Huth  (Director of Gameplay Engineering, Jadu AR)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Ask any gameplay programmer and most will agree that multiplayer games are the most difficult to develop. So why not build a multiplayer game that adds the additional technical challenge of augmented reality? What could possibly go wrong? A lot, it turns out.

The combined challenges of networking a competitive fighting game, syncing game data across two real-world spaces, the performance limitations of mobile, all with no control over the player camera and environment create a recipe for game development chaos. This talk will dive into the solutions the Jadu team developed to overcome the chaos and ship a first-of-its-kind multiplayer augmented reality fighting game.


Attendees will gain insight into the technical constraints and challenges that come with developing a fast-paced multiplayer AR mobile game. Attendees will understand the solutions the team at Jadu AR formulated to overcome these challenges, the technologies we used and the reasoning behind game design decisions we made.

Intended Audience

This is intended for game developers working on AR games or those interested in doing so.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon