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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: Identity and Involvement: What Players Really Want from AR Games

Matthew Lee  (Chair, IGDA Serious Games SIG)

Location: Room 301, South Hall

Date: Monday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Seven years after the launch of Pokémon GO, most attempts to claim part of the AR pie have been cancelled, shut down only a short time after launch, or are limping along with revenue far below what one might expect from their technological sophistication and being based on competitive IPs. This lecture presents the results of a years-long study into AR games and their communities to address this by pointing out what players of AR games are actually looking for, what gets them to spend, and what keeps them playing despite constraints such as costs, distance, or a global pandemic. To put it simply, its not the technology they care about, but involvement and identity!


Attendees will come away with a better understanding of the science behind AR game engagement. Particularly, attendees will learn how it is player identities and communities that affect players' views of mechanics, stories and technology, as well as their willingness to engage with a game despite constraints (i.e. COVID-19 restrictions).

Intended Audience

This talk is open to anyone who is interested in AR, and how designing for AR games differs from other genres. Community managers interested in the sorts of people playing AR games, and designers already using AR interested in user research from the field are also welcome.

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