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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Audio Business Roundtable Day 1: Running a Freelance Business

Richard Ludlow  (Audio Director, Hexany Audio)

Debbie Gonzalez  (EP/Head of Studio, The Sound Lab a Keywords Studio)

Jeff Broadbent  (Composer, Independent)

Michael Sweet  (Audio Designer, Independent)

Location: Room 314, South Hall

Date: Wednesday, March 20

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This series of three roundtables explores the topic of business for game audio, allowing plenty of time for discussion and exploration. Attendees are welcome to bring their questions for the moderators and group as a whole, which will influence and guide the direction each roundtable session takes.


Attendees will be able to engage directly on a personal level with the experts hosting this roundtable and get answers to questions and topics they are interested in. They will walk away well informed about extremely relevant to working as a freelance composer or sound designer in this industry.

Intended Audience

While primarily targeted at audio professionals, developers and publishers will also benefit from an increased knowledge on these topics of audio business if they work with composers or sound designers on their own projects.

Connecting the Global Game Development Community

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