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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Narrative Summit: Casting Light on the Black Box

Phillipe Bosher  (Actor and Director, Independent)

Jolie Menzel  (Senior Game Designer, Night School: A Netflix Game Studio)

Location: Room 2016, West Hall

Date: Monday, March 18

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: All

Actors spend a lifetime perfecting their craft - but they only spend a small fraction of that time with your game. Much of the success of a performance across mechanics, story, multiple languages and beyond depends not only on expert direction; but, also, key details about the game’s creative vision. Actor/director Phillipe Bosher and veteran designer Jolie Menzel have worked with dozens of performers on indie to AAA games and will share how they crack open the ‘black box’ so that talented actors deliver brilliant performances. In addition, they will share how teams can capture and deliver these details in a development pipeline that serves both the narrative team and the actors who perform the dialogue.


Learn the basics of acting, and tried-and-true techniques for working with actors in a way that will make your game great.
Find a holistic approach that serves the game's narrative to its fullest.
Understand considerations and best practices for localized/dubbed performances to create authentic performances across multiple languages.

Intended Audience

This talk is for developers working on projects that rely on strong, consistent actor performances to meet their narrative goals: especially directors, designers, writers, and producers who are involved in the recording pipeline. It also provides actors and talent directors context into where and how their work fits into development.

Connecting the Global Game Development Community

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