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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

How Generative AI is Transforming Game Development, Discovery and UGC (Presented by Roblox)

Stef Corazza  (Senior Engineering Director, Roblox)

Chen Zheng  (Senior Director, Product, Roblox)

Juniper Hovey  (Technical Lead, Neura Studios)

Guy de Beer  (Operating Officer, Toya)

Location: Room 2020, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All


The latest AI and LLM (Large Language Models) innovations have paved the way for completely re-imagining the game development process, driving the discovery of new games, and making safer gaming experiences. What was a weeks-long process of creating the first playable prototype can now be achieved within a day. In this session, we will explore how developers can leverage AI for everything from texturing 3D models to generating and debugging code to arranging 3D scenes. We will also explore how AI is being used at Roblox to help drive the discovery of new games and match players with the right content. And how AI is helping to create safer and more civil gaming experiences. Lastly, we will showcase how AI enables a new generation of User-Generated Content (UGC) with a conversational interface - Roblox Assistant - and how these capabilities will empower developers to make more engaging experiences where their users participate in the creation process.


Attendees will walk away with insight into state-of-the-art Generative AI and LLM usage for game development, discovery, and UGC. They will learn real-world use cases for AI to accelerate their own game development and explore the challenges and best practices for implementing and scaling these initiatives.

Intended Audience

Anyone eager to apply AI to their development process or curious about the potential use cases for AI and LLM. No prior AI will be published on knowledge is required.

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