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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Independent Games Summit: How to Make Things "POP" with Audio and Color

Inna Hansen  (Art Director, Triple Topping)

Martin Kvale  (Audio Director, Noknok Audio)

Location: Room 2009, West Hall

Date: Monday, March 18

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: All

This lecture takes a dive into the process of color design as part of art in video games and compares it to the process of finding and executing the same effects in audio. It is about finding the feel, direction, storytelling and building associations to make a stronger impact with what the game is trying to do. If you ever wanted to describe what and sound you want to a sound designer only by using color, we got you covered. Inna Hansen(Art director of TripleTopping) and Martin Kvale (sound designer for Keeper, Manifold Garden and GoNNER) will provide comparisons, similarities and in working with color in audio and art for games using


Learn to think beyond just one discipline and understand how audio and colors work together to create the right mood and atmosphere. Broaden your understanding of creative processes and bridge the gap between terminologies of the realm of sound and the realm of visuals.

Intended Audience

This talk is for game developers that would like to deepen their understanding of the relationship between visuals and audio

Connecting the Global Game Development Community

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