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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Machine Learning Summit: A Robust and Fast ML-Based View of the Frustum Culling Method

Yijie Tu  (Senior Game Engineer, Thunderfire Universe X Studio)

Location: Room 2010, West Hall

Date: Monday, March 18

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

As an important rendering optimization technique, frustum culling is widely used in game development. In recent years, research on the application of neural networks in real-time rendering has been very popular, and we have also applied this idea to frustum culling. Through this speech, game developers learn about our solution of using NN for frustum culling, and the experimental data can also provide developers with a reference.


Attendees will get the idea of a frustum culling method using NN. The experimental data can provide developers with a reference, and the exploration can inspire thinking about the application of machine learning in other links in game rendering.

Intended Audience

This is for Game Developers of all career stages.

Connecting the Global Game Development Community

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