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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Occupational Burnout in Games 2024: Causes, Impact, and Solutions

Lis Moberly  (Senior Game Writer, Independent)

Tim Stobo  (Game Designer, Independent)

Location: Room 207, South Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

In the last few years, awareness of occupational burnout and its consequences as a workplace crisis has increased. However, there are prevalent myths about burnout surrounding crunch, overwork, and toxicity that cause barriers to meaningful action within game studios about the syndrome.

This talk builds on the foundation of previous discussions of burnout at GDC by examining these myths and discussing tangible solutions. We will discuss what the latest research in the fields of psychology, neurology, and organizational behavior have found about burnout and how to address it. By doing so we'll deconstruct burnout myths and show how studios can ethically address the emotional and physical repercussions, prevent attrition, as well as save time and money.


This session will help game developers and their studios develop a shared language for what burnout is, how it develops, and what they can do to address it in healthy and meaningful ways. It will show that burnout is not an inevitable part of successful game development.

Intended Audience

The intended audience includes all game developers, including staff, management, and studio leaders. It is also meant to talk directly to those who have or are currently suffering from burnout and lack answers to why it happened and how to address it. There is no prerequisite knowledge of burnout required.

Connecting the Global Game Development Community

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