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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Ray-Tracing: Overdrive in 'Cyberpunk 2077' Ultimate Edition: Pushing Path Tracing One Step Further (Presented by NVIDIA)

Pawel Kozlowski  (Principal Developer Technology Engineer, NVIDIA)

Jakub Knapik  (VP of Art, Global Art Director, CD Projekt RED)

Michael Murphy  (Senior Developer Technology Engineer, NVIDIA)

Location: Room 3020, West Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All


Ray Tracing: Overdrive mode of Cyberpunk 2077, released as a Technology Preview back in April 2023, revamped most of the game’s lighting pipeline with path tracing. Ever since then, the team has been working on addressing the most prominent issues of this new technology. Join our session to find out how ReSTIR GI, radiance caching, and DLSS Ray Reconstruction helped us improve image quality at near-zero performance cost and how they became the key components behind removing the Technology Preview label in the Ultimate Edition of the game that includes the Phantom Liberty expansion.


The attendees are presented with the state of path tracing in Ray Tracing: Overdrive at the initial launch and how it evolved since to deliver even better experience in the Ultimate Edition version of the game.

Intended Audience

Graphics Engineers familiar with ray tracing.

Connecting the Global Game Development Community

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