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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Relic Ruins: Creating Environmental Puzzles for 'Horizon Forbidden West'

Daniel Wewerinke  (Senior Game Designer, Guerrilla)

Location: Room 3016, West Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Horizon Forbidden West takes place in a massive open world filled with mysterious activities for players to encounter. Among such activities are the Relic Ruins: environmental puzzle spaces set in Horizon's ruins of the Old World, meant to challenge players to solve its mysteries. Senior Game Designer Daniel Wewerinke guides us through the design process for the Relic Ruins that players can find in Horizon Forbidden West as well as its DLC Burning Shores; from concept to block-outs, interdisciplinary work, playtesting, and iteration. He discusses both design challenges and lessons learned while aiming to create interesting, unique, and surprising puzzle spaces for the players.


Daniel Wewerinke will share certain techniques that worked to attract players from an open world into a puzzle space, and to create challenges that really resonate with Horizon players as an inherent part of the game's world as well as an overall memorable experience.

Intended Audience

This talk is intended for all who are interested in Guerrilla’s design process for creating successful environmental puzzle spaces and is targeted to anyone who wants to add challenges and surprises in content designed for an open world or open area.

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