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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Serious Games Roundtable (Presented by the IGDA)

Matthew Lee  (Chair, Serious Games SIG)

Location: Room 211, South Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

This roundtable provides a forum for talking about topics of interest to those working on serious games or games for change, including discussion of how existing games could incorporate social good elements. Developers and researchers will talk about their experiences with serious game collaborations, offering commentary of what worked well and not so well, and discuss the nuts and bolts of creating such games, from designing in tandem with academic and industrial partners, to the funding mechanisms currently available for such games, and finally, best practices in distribution and promotion. Also to be discussed are questions on preserving serious games, incorporating serious games into gamedev curriculum, and how professional groups can facilitate better collaborations and networking in this sphere.


Attendees will come away with an awareness of the current state of the serious games industry through a discussion with others in the field regarding its challenges, opportunities for growth, and what resources exist for current and aspiring practitioners.

Intended Audience

This session is aimed at those working in and around the field of the serious games, or who are developers or academics looking to get involved and have input to provide.

Connecting the Global Game Development Community

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