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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Technical Artist Summit: Using Generative AI as a Tool for Tech Artists

Daniel Ocean  (Asc TechArt Director, Ubisoft)

Location: Room 3004, West Hall

Date: Tuesday, March 19

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Generative AI is shaking up the industry, so like any other emerging technology we, as tech-artists, can ride the wave and bend our curious eye at its challenges, promises, and time saving nature. All to fold the best parts into our workflows, pipelines, and processes.

Daniel Ocean is an Associate TechArt Director at Ubisoft currently working on XDefiant – a competitive arena shooting pulling from all the Ubisoft gaming franchises and engines, both old and new.

The session includes an evaluation of generative AI and its current place in production – both generally and within Ubisoft. Daniel takes a look at the novel and different ways AI is, and will, solve pain points for artists and designers through examples. Additionally, we look practically at how to create training data for custom GenAI, image-based, tools using Houdini. With a focus on the importance of owning the input training for tools as much as the output of the generation.


The attendee will be able to take away lessons for assessing emerging technologies. Gain an awareness of how to leverage GenAI for tools within their own game development, and adopt the creation of training data as part of their AI tools pipeline.

Intended Audience

This session is for artists, tech-artists, and engineers that have zero to little involvement in AI and have an interest in seeing how, when, and if, it should become part of their pipeline. Anyone that spends their time automating workflows and may have not yet delved into AI as part of their toolbox.

Connecting the Global Game Development Community

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