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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

UX Summit: De-Coupling Studies to Embed User Research on a Live Game

Tina Chan  (Sr. User Experience Researcher, Respawn Entertainment)

Location: Room 3016, West Hall

Date: Monday, March 18

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design, Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Live games often move quickly, and it is common for different features to have independent roadmaps and develop at different speeds. This system's flexibility enables teams to deliver quality content at meaningful times. By purposefully becoming embedded in this Agile process, user research teams could improve insight impact with timely deliveries and also gain influence among partners. This talk walks through examples of embedded workflows used by the user experience research team of Apex Legends, a free-to-play hero shooter game by Respawn Entertainment - and how it has unblocked development in timely & impactful ways. Examples include supporting multiple features from pre-concept to polishing with just-in-time insight delivery, triangulating and re-contextualizing findings of prior and partner research for new insights, and socializing research to facilitate design discussions.


After this talk, the audience should be able to determine whether de-coupled research is suitable for their team's workflows and articulate the importance of socializing research to early-career researchers.

Intended Audience

This talk is intended for user researchers, and/or any disciplines using player insights to inform decision-making.

Connecting the Global Game Development Community

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