GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

John HightFranchise General Manager, Warcraft FranchiseBlizzard Entertainment

As the Warcraft general manager, John Hight oversees the company's collective efforts around all titles within the Warcraft universe, including the ongoing development of World of Warcraft, both the modern and Classic games, Hearthstone, and the forthcoming mobile entry Warcraft Rumble in addition to new content and projects that enhance the community's experience outside of the games, and new opportunities to extend the Warcraft universe to new audiences around the world. John joined Blizzard Entertainment in 2011 as lead game producer on the award-winning World of Warcraft expansion Mists of Pandaria. He also served as production director for Diablo III: Reaper of Souls and Diablo III on console before returning to the WoW team as production director. In the years prior to joining Blizzard, he worked on over 40 games on various platforms, including Command & Conquer and Neverwinter Nights. While at Sony Computer Entertainment of America, John was instrumental in the development of many critically acclaimed titles, including flOw, flower, and God of War 3. John holds a B.S.E. in computer science from the University of New Mexico and an MBA from USC. He served as a board member of the Academy of Interactive Arts & Sciences and was the lead author of Game Development Essentials: Game Project Management, a comprehensive introduction to game project management. He also taught game production for four years at the top-ranked Interactive Media division of the USC School of Cinematics. In his free time, John enjoys tabletop gaming, scuba diving, photography, watching movies, and riding his Harley.


Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon