GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Patrick SchulerTech ArtistStudio Wildcard

Specializing in simulation and procedural FX tools and pipelines for a variety of media, his notable contributions include developing systems for high-profile projects such as "Star Trek: Into Darkness", "Terminator: Genisys", "Mission: Impossible", "The Amazing Spiderman", "Fast and the Furious", "Game of Thrones" and cinematics for games like "Destiny" and commercials for "Call of Duty."

In 2021, Patrick joined Studio Wildcard, exploring new ways of procedural content creation and integrating simulation techniques into open world games. His recent work includes R&D for "Ark: Survival Ascended" interactive foliage tech and data-driven biome definitions.

Additionally, Patrick has served as the lead instructor for the Houdini program at Lost Boys: School of Visual Effects in Vancouver, BC. He is also the founder of "Turtles. Under. Forever. Solutions", a venture focusing on interactive applications for simulated systems and large data sets.


Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon